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If you enjoy motion blur, feel free to enable it at any level since it doesn't have much of a performance impact.Īs stated before, Super Sampling effectively nullifies the need for Dynamic Sharpening, since Dynamic Sharpening is just a simpler way to achieve the same effect. I hate motion blur in games, so I keep this off. This is because NPCs can now see you in reflections starting in HITMAN 2, it's a good idea to at least be able to see what they can see, you see? Low still looks OK, but I would recommend against using Off. There is a slight difference between Medium and High, but I don't think it's important enough to justify the performance impact. I also can't really see the difference between On and Off for this, but there doesn't seem to be a major performance impact, so this can go either way. Generally I can't actually see a difference between Normal, High, and Ultra, so this is up to your discretion. That said, the game looks significantly worse without any SSAO, so having it enabled at all is still better than nothing in my opinion. ![]() I generally hate how SSAO looks in most games, because you get a weird "glowing" artifact when transparent objects and characters occlude areas with SSAO, and if the camera moves to across lines of AO (like along a straight ceiling or wall) which cause a very noticeable and ugly "moving shadow edge" effect. Low also looks decent, but Minimum and Off look noticeably worse. Legit can't tell the difference between Medium, High, and Ultra, so Medium is the best option since it has the best framerate. Super Sampling effectively eliminates the need for the Dynamic Sharpening effect. So if you need to use DX11, use Dynamic Sharpening instead. I've noticed this option has a much larger performance impact in DX11 mode than in DX12. I personally use 1.3 because it makes the most noticeable difference between the different values, runs at about the same framerate as 1.2, and anything higher reduces my framerate by too much - I prefer a framerate of at least 90 to 100 at all times. I recommend any value between 1.1 and 1.4 - these will all make the game look way clearer. Super Sampling produces a much sharper image than the base resolution, and I highly recommend it to really make your game look more defined. I don't know if AMD cards have the same type of forced V-Sync feature, so I can't speak on whether that would be better than using the built-in option. This has resulted in the highest framerate and lowest input lag when compared to using the built-in V-Sync. ![]() ![]() I do get some screen-tearing with my setup, but instead of using the built-in V-Sync option, I instead force it through Nvidia Control Panel with the "Fast" option. *Performance testing has shown that Windowed and Exclusive Fullscreen both run better than the Fullscreen option, so there is no reason to use the Fullscreen option. #Pixel 3xl hitman 2 image windows#I personally use Windowed (combined with Borderless Gaming) because I have a multi-monitor setup and using Fullscreen causes my system to hang when switching between windows even so, being able to quickly switch between windows on a single-monitor setup is also helpful so I would recommend it regardless. This one is really up to preference, but with a caveat*. #Pixel 3xl hitman 2 image mod#Make sure to run the game on DX11 with this mod installed. #Pixel 3xl hitman 2 image full#It doesn't provide a full Vulkan implementation or necessarily improve performance, but it can fix crashes commonly encountered on GTX 16 series and RTX cards. If you are running into crashes running either DX11 or DX12, try the Hitman Vulkan Enabler mod. I've had no graphical bugs so far with DX12, but I have experienced issues with the API in other games that caused them to be unplayable, so don't be ashamed to use DX11 if you must. Occlusion culling with DX12 seems to be much better optimized. DX12 gives VASTLY better performance than DX11 for me, especially when viewing the majority of large maps like Sapienza - I've actually noticed this in other games like Deus Ex: Mankind Divided with large, detailed open maps where you have a large render distance. ![]()
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